![]() Unless you create a proxy dll, as Mortens answer implied, you won't be able to override the existing function. ![]() To fix this you need to change the function that generates the "random seed", in the executable." ![]() When the game is first run it uses a fixed seed value (107482099), which makes all "random" actions at startup very predictable.įrom scripts you can call "Randomize" to randomize the seed and then "SetRandomMode" to re-shuffle the soundtrack.īut its still going to be rather predictable.
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